With the progress and updates in modern learning theories and educational teaching methods, in April 2018, the OECD published the report "Teachers as Designers of Learning Environments: The Importance of Innovative Teaching Approaches," which proposed the "5C" framework of innovative teaching methods, providing a framework for teachers to transform their teaching. Innovative teaching methods have formed six major groups, and this article mainly discusses "gamification teaching" as one of them. This article primarily analyzes the background, main steps, key characteristics, as well as the benefits and possible negative impacts of gamification teaching on instruction and student learning. Through case analysis of gamification teaching in elementary history lessons, the article concludes the impact of gamification teaching on enhancing students' interest in learning. Finally, it summarizes the most influential aspects of gamification teaching on enhancing students' interest in learning, aiming to contribute to the exploration of the impact of gamification teaching on basic education through case studies. In the future, with the development and improvement of gamified learning theory, gamified teaching will become more tailored to students' individual traits and better meet their personal developmental needs. As competency-based education becomes more widely promoted in countries around the world, gamified teaching will play a more significant role in enhancing students' learning interests. With the promotion of gamified teaching, incorporating a wider range of knowledge and deeper levels of learning in basic education will be more easily achievable.
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