Military computer games are an important segment of the world media culture and media business. In addition to the entertainment aspect, military simulators play an important role in the training of future military specialists. However, quite often the scenario component of military gaming lags behind the rapid development of real military equipment. World experience of military conflicts of the 21st century shows that the most intensively developing segment of ground forces weapons is its artillery component. In this paper, a model of combat use of a new generation artillery system is developed. The model is intended for modification of the military game ARMA 3. The new generation artillery system is a large-caliber gun with a high level of automation. It has a high rate of fire, maneuverability, and shooting accuracy. Due to these qualities, the new generation artillery system is comparable in combat power to a unit of traditional guns and can carry out combat operations in single mode. A technique has been developed for dynamically assessing the current combat capability of an artillery system, taking into account the resource costs during fire activity, including indirect hits by the enemy. It is shown that in addition to traditional tactical counter-battery tasks, an artillery system can be used to destroy a suddenly emerging high-risk target. A high-risk target is a non-artillery system capable of causing very large damage in a short period of time. Based on the method of dynamically assessing the current combat capability, a tree of artillery system states is constructed. It includes the most probable states of the artillery system and the corresponding design parameters. A ratio is obtained that allows, for a known state of the artillery system, to estimate the number of shots needed to hit the target with the required guaranteed probability. Calculated examples show that a new-generation artillery system is capable of destroying a high-risk target, sometimes even at the cost of its own loss. The developed model is implemented and is being tested as a mod for the war game ARMA 3.
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