This study started from the fact that I, especially as a researcher at a university, saw that students play games during breaks and talk while they are with their friends, and that games will become more and more common in our lives in the future, and that trying to understand their lives will be very helpful in finding educational meaning. By reinterpreting major philosophical and pedagogical concepts from the perspective of games and gamification, and developing a feasible lesson model by integrating each concept into the lesson, the educational properties of these concepts can be found. It can also be said to be a kind of study of game literacy. Therefore, focusing on gamification, which is one of the main features of the game, we will present the reasons for the educational philosophical attributes and conduct research that presents a multifaceted perspective that expands thinking from a convergent and humanities perspective.