The research is devoted to the problems of interactive learning as a special form of cognitive activity organization, which has very specific and predictable goals. It is noted that the characteristic feature of the last decade was active using of mobile communications means and various electronic devices. The modern mobile phone has capabilities that are not inferior to entry level PCs, and in some cases – and medium power. In particular this applies to smart phones and personal communicators (pocket personal computers with means of communication). In this regard, the use of mobile learning technologies in the educational process of training specialists in geodesy and land management needs to be generalized and systematized. The purpose of the article was to analyze the main possibilities of implementation mobile technologies in higher education, as well as the experience of their using in the training process of specialists in the field of geodesy and land management. The essence of mobile learning is presented as an interactive technology on the basis of which the higher education institutions create new learning environment where students can access educational materials at anytime and anywhere, making the learning process more attractive, democratic, comfortable and stimulates the student to self-education and lifelong learning. The technology of creation of interactive learning game with the help of free Kahoot online service is analyzed. It is noted that the possibility of mobile learning services expand the range of active learning methods and increase interactivity in studying and consolidating the educational material of land management disciplines. Implementation of online services and organization the current testing on their basis have positive affect on the study of disciplines in the professional cycle. Particular attention is paid to positive motivation in education and interest of students in the discipline, willingness to use modern information and communication technology and mobile tools for learning. Key words: Interactive learning, mobile tools, mobile learning, Google Forms mobile apps, Survey Monkey, Kahoot, Socrative, Plickers.