Conflict is a form of interaction involving two or more people. Conflicts often occur in life that cannot be avoided, but can be minimized. In essence, almost all individuals can be involved in a conflict based on many causal factors. Even the current phenomenon, incidents of mass violence in NTB, especially the city of Mataram. It is often triggered by issues related to ethnic, racial or religious sentiments and often arises from personal problems, resulting in fatalities and injuries. It is feared that violent spectacles and behavior that occur continuously will have a direct or indirect impact on the behavior of the younger generation by imitating culture/violence collectively and massively. This can be seen very easily and brawls between students are rampant. So, it is really necessary to instill understanding in the younger generation regarding culture that can minimize conflict. Culture as a guide to action has traditions that can be used as examples for handling conflict. One cultural tradition that can be used as a reference is the "presean" cultural tradition. In this tradition, it is clearly shown that the fighters (pepadu) carry out scenes of repelling and defeating each other using jalin (rattan) punches. But interestingly, the fighters who were injured did not feel anxious or hold grudges. This research was carried out using descriptive methods and analyzed qualitatively so that the results obtained include, Conflict communication that occurs in presean activities is studied in the form of a communication onion diagram, in the diagram depicted it is explained that communication in presean activities begins with the behavior of each player who involved in presean. This behavior takes various forms based on the motives of each individual. Furthermore, behavior will shape the player's thoughts, and thoughts will give rise to feelings. Generally, according to presean players, thoughts that are always good towards other people will produce good feelings too, so that conflict in the game can be avoided. The factors driving conflict include different characters who want freedom, miscommunication when playing, and different points of view. Meanwhile, the inhibiting factor is cultural customs.