Abstract

<p>ABSTRACT<br />The Influence of Virtual Reality Learning Media on the Activities and Learning Outcomes of Class XI Students at SMAN 1 Kartasura (Geography Subject material on Natural Disaster Mitigation for the 2021/2022 academic year). The influence of Virtual Reality media on student activities and student learning outcomes, in geography subjects, natural disaster mitigation materials. The objectives of this study are: (1) to determine differences in student learning activities taught using Virtual Reality learning media with Power Point learning media, (2) to find out differences in student learning outcomes taught using Virtual Reality learning media with Power Point learning media. This research was conducted in class XI-IPS-1 for the experimental class and XI-IPS-2 for the control class at SMAN 1 Kartasura. The type of research used is quasi-experimental. The results showed that: (1) there were differences in student learning activities using Virtual Reality learning media with Power Point learning media with an average experimental class of 82.78 and a control class of 76.67, therefore, it can be stated that the average the average student learning activity in the experimental class is greater than the control class. (2) there are differences in student learning outcomes in the experimental class with an average score of 82.92 and in the control class of 61.53, so it can be concluded that student learning outcomes using Virtual Reality media are better than Power Point media.</p><p> </p><p><strong><em>Keywords</em></strong><strong>: </strong><em>Virtual Reality</em>, <em>Learning Activities, Learning Out</em></p>

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.