Abstract

This paper aims to analyze how Norse mythology is represented in the game Assassin’s Creed: Valhalla and examine how the destruction of the Isu civilization, represented by the Norse myth Ragnarok, is experienced by the player. For this, we analyze the episodes within the game's mythological framework, compare them to Norse mythology, examine the end of the Isu civilization, and consider how the apocalypse is experienced through the player's actions on behalf of the character. In the game, Ragnarok functions as a narrative to explain the destruction of the Isu civilization, representing themes addressed in the apocalyptic worldview of science fiction: the creation and destruction of civilizations, human nature and population composition, the development of life sciences, and ethical issues. Furthermore, players can observe that they are experiencing the repetition of the post-apocalypse of the Isu civilization after Ragnarok and the pre-apocalypse of the human world by playing from the perspective of each character’s civilizations: Layla as a modern human being, Eivor in the 9th century, and Odin as the Isu in myth.

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