Abstract
The loading interface of game scene is an essential part of the game. From the perspective of the development of the game loading interface and the player's experience of the game based on the Game Flow model, Ratchet & Clank: Rift Apart was taken as a research sample, the loading interface of scene conversion was taken as the object, the type of scene transition loading interface and the mode characteristics of different game loading interfaces were analyzed, the type and principle model of the scene transition loading interface was further analyzed in the study.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.