Abstract

This study examines the factors that make Netflix's interactive movie “Black Mirror: Bandersnatch” an interactive storytelling content that can achieve both interactivity and narrative immersion. The existing interactive storytelling content mainly takes the form of a multivariable plot, which gives the user freedom of choice, but is limited in providing the full dramatic experience of an epic story that moves toward one ending by the laws of probability and inevitability. However, “Bandersnatch” breaks the convention that multivariable plots are boring and repetitive through the mechanism of limited choices and returning to plot points, and provides a new interactive storytelling experience. It also allows the user to exist inside and outside the character at the same time through a compressed story summary and the semanticization of repeated choices. At this time, the user agency experienced a kind of failure, but it served to attract users to expand the story world by themselves by experiencing more possibilities. Through this study, we have revealed the differentiating significance of <Bandersnatch> that distinguishes it from existing interactive storytelling contents.

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