Abstract

The purpose of this study is to analyze the problems of metaverse, which has recently become less interested, and to present development plans. Among the various types of metaverse, game-type metaverse has the highest user interest and has many similarities to games in terms of appearance. Accordingly, this study analyzed the characteristics, similarities, and differences between games and game-type metaverse, and suggested the problems and development plans of metaverse, which is currently less interested, through interviews with related experts. As a result of the study, problems include the lack of high-quality content, structural limitations of metaverse and slow hardware technology development, the characteristics of the industrial life cycle, the emergence of ChatGPT, abuse of NFT transactions, and weakness in privacy. Based on this, it suggested the need for killer content and continuous content production support, increased technology investment for early implementation of metaverse content expert training and technology, maintenance of related systems to protect creations, active research on privacy and ethics, and the introduction and utilization of artificial intelligence in metaverse.

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