Currently, there are methods to optimize the relationship between teaching and learning in higher education, notably highlighting one methodology: gamification. Emerging as a response to technological advancements, it facilitates collaborative work between teachers and students. Through a literature review, this article explores the influence and applications of learning games in the university context. The documentary method was used to review the literature from the past eight years regarding the impact of gamification in higher education. Twenty research articles were analyzed to identify the influence of games in the classroom. In conclusion, it is inferred that gamification holds significance in certain countries that have applied the method. Considering this, the influence is positive and has great potential for continued growth.
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