Background. Information technologies are developing intensively now. Problems related to their impact on human mental development are becoming relevant. Th e researchers are interested in one of the particular issues that is the interrelation between video games and aggression. Additionally, the researchers admit the inconsistency of the obtained results and the need for more comprehensive consideration of the problem. Objective. To determine the specifi cities of the problem elaboration related to the interrelation between interest in video games and aggressive tendencies in the context of the topics it is refl ected in. Methods. Th is review is based on the material of the articles indexed in Scopus. Data were collected and analyzed using the data analysis tools from online platforms Scopus and SciVal. Results. A general characterization of the articles, that are consistent with the link between interest in video games and aggression, is presented. Th e following topics were identifi ed as those that represent this link in the most detail: “Media Violence; Video Games; Aggression”, «Internet Use; Addiction; Gaming”, “Online Games; Avatar; Gaming”, “Cyberbullying; Crime Victims; Participant Roles”, “Portrayal; Stereotypy; Media Representations”. A detailed analysis of the articles, that refl ect the considered issue in the context of these topics, is presented.