Abstract

ABSTRACT The General Aggression Model is one of the major frameworks that studies use to conceptualise the relationship between violent video games and aggression. Although commonly used, this model incorporates important personological and media characteristics into its formulation at a minimal level. As such, the purpose of the current research was to investigate the effect of four media types (violent video game, non-violent video game, violent book, and violent television show) on state anger and behavioural aggression. Analysis revealed no differences in state anger and behavioural aggression between the four media types. Regression analysis suggests that individuals with higher levels of impulsivity, increased emotional reactivity to the media, and frustration with the content of the media are more likely to have a higher state anger response to media exposure. Behavioural aggression was higher for those participants less disturbed by the media and with higher trait anger. Overall, these results suggest that personality and frustration are better predictors of anger and aggression in the context of media exposure. Implications for models of media aggression (such as the Immersive Media Prediction model) and future research are discussed.

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