Objective: This study examined the effects of bingo games and board games on the motivation of nursing students in pharmacology courses.Materials and Methods: A quasi-experimental study with a post-test only design was conducted with 72 nursing students at a state university in Türkiye between March and April 2023. The study participants were allocated to two groups, each with 36 students, using a random assignment procedure. Group A was the bingo game group, and group B was the board game group. All topics related to the pharmacology course were taught to both groups by the same instructor one day a week during the semester. After the lesson, the students in group A played a bingo game that was modified to include pharmacology concepts, while the students in group B played a board game that was also modified to include pharmacology concepts. After the game, all groups filled out the "Information Form" and " Instructional Materials Motivation Scale". Results: The mean Instructional Materials Motivation Scale total score was 132.91 ± 20.06 for the bingo group. The mean Instructional Materials Motivation Scale score was 124.80 ± 20.54 for the table game group. The mean scores of the Instructional Materials Motivation Scale total and sub-dimensions were not significantly different between the bingo game and board game groups (p > 0.05). Conclusion: The study found that there was no significant difference in the motivation levels of nursing students who used bingo or board games as reinforcement in pharmacology lessons.