Many gadgets and online games are used inappropriately, especially for students. So many students are addicted to gadgets and online games, that students forget their duties as students, instead of carrying out lecture assignments and positive activities to support their success in studies, these students only play gadgets and online games. For this reason, we need a way to restore self-regulation and commitment to college assignments by developing a subconscious mind therapy (SMT) development model. The research used is the Borg and Gall model of research and development. This research used five main steps, namely: (a) preparation of an initial instrument draft (stage one), (b) limited trial at two universities, (c) evaluation and revision stage one, (d) wider trial at five twelve universities, and to (e) evaluation and revision stage 2. results of feasibility tests from experts, limited trials and wide-scale trials. The results of the feasibility test by experts showed that all experts stated that the draft SMT model developed by the researchers was suitable for use. A few experts suggested the need for improved design and more attractive illustrations as well as simplifying the sentences in the draft SMT Model. The expert's suggestions are used as positive input by the researcher who then makes revisions or improvements according to the expert's suggestions. Subconscious mind therapy (SMT) development model for students at 5 universities, both state and private, who are addicted to gadgets and online games to restore students' self-regulation and task commitment. This is based on the results of individual tests of subconscious mind therapy (SMT) developed by researchers that contain practicality. The results of this trial show that to restore self-regulation and task commitment for students who are addicted to gadgets and online games, they are treated using the subconscious mind therapy (SMT) model. Limited trials and extensive trials from students show that a model for developing subconscious mind therapy (SMT) has been produced for students addicted to gadgets and online games to restore students' self-regulation and task commitment. This is based on the results of limited tests and extensive trials, namely on students, showing a significant increase in self-regulation and task commitment. The different test (t-test) on limited trials produced a t count of self-regulation and task commitment of 11.667 with a significance of 0.000 and a t count of self-regulation and task commitment of 11.208 with a significance of 0.000, also produced a t count of interpersonal intelligence of 10.434 with a significance of 0.000, t count intrapersonal intelligence was 12.658 with a significance of 0.000 and t calculated naturalist intelligence was 20.013 with a significance of 0.000. The results of the t count above show that this development research has produced a model for developing subconscious mind therapy (SMT) for students addicted to gadgets and online games to restore students' self-regulation and task commitment.
Read full abstract