The object of this study is the processes of assessing digital culture, the purpose is to devise methodological foundations for assessing digital culture in the systems of sustainable development of universities. The problem of insufficient methodological support for assessing digital culture makes it impossible to effectively manage the sustainable development of the university. The study is based on the example of projects carried out by students at the Lviv Polytechnic National University's course ‘Fundamentals of Entrepreneurship and Business Planning Using IT’, which applies digital technologies based on sustainable development. For the expert evaluation of the digital culture of student projects, a system of indicators has been formed that comprehensively covers it (‘digital security’, ‘digital literacy’, ‘creativity in the digital environment’, ‘use of social networks and communications’, ‘innovation’, ‘digital rights and ethics’). The diversity of the indicators was agreed upon by establishing their significance and using the Saati pairwise comparison method. The substantiation of the digital culture indicators was implemented with the help of a mathematical model based on the matrix approach, using the methods of fuzzy set theory. The calculation of the significance of the digital culture indicators showed that the largest share is accounted for by the indicators ‘digital literacy’ (36 %), ‘digital rights and ethics’ (28 %), ‘digital security’ (16 %), ‘creativity in the digital environment’ (12 %). The lowest is ‘use of social networks and communications’ (4 per cent) and ‘innovation’ (4 per cent). In order to measure the level of digital culture, a pairwise comparison of the projects for each indicator was performed. On the basis of resulting estimates, the corresponding matrices of pairwise comparisons of projects were constructed, for each of which the measures of belonging of elements to a fuzzy set were established. The fuzzy sets were defined, which indicate the degree of certainty in the compliance of student projects with the indicators of digital culture. Based on the results of testing, the student project ‘MyNature’ satisfies the group of indicators of the level of digital culture by 71.2 %, ‘HealthyWay’ – by 53.5 %, ‘!!!Boooya’ – by 48.8 %. The other projects – FizMat:), Medix, and ‘Їііііisty!’ – 36.3 %, 36.4 %, and 42.1 %, respectively
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