FOR THE LAST COUPLE OF DECADES, the distinction between a photo-realistic digital visual effect and a plate has become increasingly difficult to discern. The reason for this phenomenon is that many digital visual effects (VFXs) are used to simulate or imitate ordinary reality, and the present technology is refined enough to hide the artifice. This prompts certain skepticism among scholars and others involved in the industry about the use of the term The skepticism is based on the fact that the industry has developed new venues of entertainment using the latest digital technology to bring about an ultra-realistic visual representation where live-action and as well as true and false are interchangeable terms. This is of singular importance when we consider that a realistic visual representation may not be a complement to the fundamental objective reality but instead may become its substitute. Reality here is defined as that which exists and that to which the artist has access through the senses and intellect. For example, in a forest winter landscape, the physical aspects of the landscape are grasped through the faculty of sight and revealed to the eye by daylight. What transcends the senses is grasped through the intellect. The cinematographer sees vegetative life, now dormant because is winter. This intellectual grasp is not reachable by any technological means.Consequently, the idea that the cinematographer's encounter with reality and the framing of (i.e., subjectivity) contributes something to [the embellishment of] the order of creation instead of providing a substitute for it (Bazin 15) is totally irrelevant given today's digital environment standards. That is, the computer graphic artist, like the cinematographer, establishes reality as the basis for realism; however, the former remains distant from it. This remoteness from reality may not be readily apparent.Let's take Alejandro Gonzalez Inarritu's The Revenant (2015). Although the film intends to make the audience believe that the visuals were captured exclusively by the camera, a great portion of them-630 shots-were digitally created or altered by VFX production houses such as Industrial Light Magic, Motion Picture Company (MPC), and Cinesite. The final result is a compendium of computergenerated imagery (animals, trees) and hidden VFXs such as particle effects simulation, lighting, stitching, cleaning, and compositing that make up 122 minutes of the 156 minutes of the entire film's length (Wolf). The intention of all these hidden visual effects is to enhance the visuals of the story as well as present visually a dramatic action that otherwise would be impossible to manage (the elk, the buffalo herd, the wolves, the bear, etc.).Another example is Alfonso Cuaron's Gravity (2013). The impossibility of obtaining outerspace live action with actors forced the production team to create a totally realistic digital VFX environment. A blend of studio live action, CGI, animation, and VFX made the visual trickery invisible and credible and thus difficult for the viewer's eye to detect.What is relevant here is that the veracity of the visuals in The Revenant and Gravity has no other authentic connection with the objective reality than competing with reality itself. The created realistic temporal and visual spectacle is completed, enclosed, and rooted in technology.With this in mind, is the intent of this article to reflect on the consequences of such interchangeability between the natural (that which reflects the spontaneous) and the (that which mimics the spontaneous). In other words, the present technology has the potential to replace a recorded event in the same manner that an artificial flower, in all its perfect imitation of a one, replaces the one to the point that the regular bystander cannot tell the difference.A General Definition of RealismIn order to better discern and reflect upon some of the repercussions brought by digital technology and the consequences of interchangeability between live action and computer-generated imagery, we must formulate a general definition of realism. …
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