Research on creativity is a common topic today, with a strong psychological component influencing its definition. This research takes the definition of creative learning from the theory of subjectivity, which is a strand of the cultural-historical approach. However, few studies have defined creativity in the field of computer science and even fewer have addressed learning in this field. This paper aims to diagnose creative learning in computer science in a computer engineering course at the University of Matanzas. In order to achieve this objective, creative learning is first established as an expression of creativity in learning. Then, it is described as a fundamental form of computer activity and, finally, creative learning in computer science is defined. A questionnaire was used to diagnose creative learning in computing. The questionnaire will be administered to 66 final year students enrolled in the academic year 2022. The indicators obtained in the theoretical section will be measured on a scale from 0 to 1. The study will first compare the data obtained through qualitative state inference, followed by the application of inferential statistical methods to further analyse the results. From the results, creative learning in computer science will be assessed and it will be found that it is generally poor. Based on the data, the hypothesis is rejected and the level of development of creative learning in computing is found to be low.