The objectives of this research were: (1) producing Android-based AR products in the form of a Wood Field Laboratory Work module in Department of Civil and Planning Engineering Education, Faculty of Engineering UNY to facilitate students’ visualization abilities; (2) knowing the quality of Augmented Reality products for the Wood Field Laboratory Work module so that it is suitable for use by students and teaching staff; and (3) addressing the learning problems that have so far been present in the Wood Field Laboratory Work. The method used was the Software Development Life Cycle software development model which was described by the v-model waterfall. The v-model included: (1) the stage of specification of user requirements; (2) system architecture design; (3) designing components; (4) writing program codes; and (5) testing. The test results using ISO 25010 indicated that the application of learning media was stated to be very feasible in functional suitability, compability, and usability aspects. While from the performance efficiency aspect, the application was considered feasible because there was no memory leak on the device that run it, and CPU usage by five different devices reaches 10%, which is still below the safe limit (15%).