This paper proposes the development and application of Virtual Reality (VR) to assist in the teaching-learning process in the discipline of chemistry. VR allows the interaction and navigation of users in 3D environments maintained by a computer, using channels for mapping and analyzing user behavior, enabling the exchange of information between the virtual environment and the user, affecting one or several human senses. It is an interaction and entertainment technology that can be successfully applied to support teaching strategies in high school subjects. With the evolution of education, that is, the improvement of the processes of exploration, discovery, observation and construction of knowledge, new teaching tools have emerged, from which virtual learning environments stand out for allowing in a new and different way that people can do and carry out experiments or tasks that they could not do in the physical/real world, such as flying, visiting places that do not exist or difficult to access through the manipulation and analysis of the object of study itself. Thus, VR will be fundamental in this educational evolution process, where the use of digital tools is increasingly sought for the successful application of active teaching methodologies in the classroom, and especially at this time of pandemic. Therefore, the objective of this paper refers to the development of an interactive VR system using glasses, designed, modeled and rendered using Blender's free software, to assist in the teaching of the chemistry discipline, which can be extended to other disciplines.
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