Abstract

Learning media is a tool used to convey lesson information to students. There are many learning media used to create a fun learning environment for students. The form of animated learning media can be used in solving math problems for students in junior high schools. One website or animation programmer site that students can use simply is Scratch. The use of the scratch application in learning mathematics with animated illustrations makes students excited in solving the problems presented. By using the quantitative method, this study aims to look at students' learning interest in solving math problems using scratch learning media. Subjects and participants involved in this study were children aged 12-15 years or the equivalent of junior high school education. The results showed that 80% of students were able to solve problems properly using animation media from the initial application. With a high number of results, it is hoped that it can provide a reference for teachers in choosing the right mathematics learning media for students.Keywords: learning media, scratch , problem solving, mathematics.

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