Abstract

Virtual reality (VR) is an emerging medium that has the potential to be a brand-new visual form with uses in a variety of industries, including but not limited to education, the arts, and entertainment. The educational application study is combed through and examined in this work from three angles: ideological education, artistic education, and educational video games. The use of virtual reality technology in ideological and ideological instruction is first implemented, starting with the educational sector. The use of virtual reality technology in the sphere of art is then introduced. This section illustrates the significant contribution that virtual reality technology has made to the study of art. It basically explains how VR can be used in the classroom, how valuable it is for teaching art design, and what VR is used for in the new art design curriculum. The author concludes by explaining how virtual reality education is founded on the teaching principle of games and uses educational goals as the design idea. The use of VR in these three areas is compiled and discussed at the conclusion of this essay.

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