Abstract

The application of artificial intelligence technology in the film and television field has profoundly changed the content and production methods of television programs and promoted the development and production of a new generation of artificial intelligence television. The popularization of artificial intelligence technology is conducive to improving the quality of television program content, innovating content categories, reducing television program production cost, and improving production efficiency. Due to the popularization and the use of virtual reality (VR) technology in scientific research and social life, the application of VR technology has been studied from the perspective of film and television animation (FTA) teaching, hoping to promote the development of FTA education. First, the existing dynamic environment modeling technology, real-time three-dimensional (3D) graphic generation technology, stereoscopic display, and sensor technology and other VR technologies are combined to carry out teaching design. In view of the current situation of the teaching process of FTA major, the research on these four aspects has been carried out. VR technology is used as an auxiliary teaching tool to complete the basic course teaching of FTA; the 3D animation course and VR technology are combined to improve the teaching effect of professional skill courses. Then, in the application effect, classroom satisfaction, comprehensive quality evaluation, and professional core curriculum effect are compared and analyzed. The results show that the students’ comprehensive quality evaluation in VR technology group is significantly improved, and the satisfaction of classroom atmosphere, teaching mode, and teaching facilities are 75%, 61%, and 81%, respectively. The students in this group can better integrate the new design method into the animation modeling and complete the course design task with high quality. Compared with the traditional teaching mode, the students’ satisfaction is higher and the harvest is greater. Therefore, the use of VR technology in FTA teaching can stimulate students’ interest in learning, improve learning efficiency, and promote the mastery of professional knowledge and skills. The application mode and effect analysis of the proposed VR technology provide a reference for the application of VR technology in FTA teaching.

Highlights

  • virtual reality (VR) technology is a highly integrated technology of humans and computer. It can simulate the real world and let users break through time and space to experience the reality of objective reality and even feel the scenes that cannot be experienced in the real world. e traditional classroom teaching mode of film and television animation (FTA) major needs the support and participation of new technology, to promote the professional reform, innovation, and development. erefore, in the process of professional curriculum setting, people are committed to introducing the VR technology into the existing FTA curriculum system, including five teaching systems (art foundation, two-dimensional animation production, 3D animation production, four-dimensional animation, and comprehensive practice and training)

  • In group A, students’ satisfaction with classroom atmosphere, teaching methods, and teaching facilities are 29%, 6%, and 30%, respectively. e students in group B are generally satisfied with the classroom teaching combined with VR technology, with 75%, 61%, and 81% satisfaction with classroom atmosphere, teaching methods, and teaching facilities, respectively. e survey results show that the traditional FTA teaching has been unable to do the best in teaching, and the teaching combined with VR technology plays an important role in stimulating students’ learning interest and improving teaching quality

  • As an advanced representative of modern education technology, VR technology has a great impact on the traditional education concept and teaching mode and has caused great changes in the field of education and teaching. e main research content is the practical application research of VR technology in the teaching of FTA major

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Summary

Introduction

Due to the popularization and the use of virtual reality (VR) technology in scientific research and social life, the application of VR technology has been studied from the perspective of film and television animation (FTA) teaching, hoping to promote the development of FTA education. The emergence of virtual reality (VR) technology is in line with the trend of information development It provides important technical support for building a learning society with national, autonomous, lifelong, and fragmented learning and forming a perfect modern national education system. In the teaching activities of film and television animation (FTA) major, if VR technology is properly introduced, it will play a prominent role in improving the education mode, teaching means, and teaching facilities and play a significant role in enhancing students’ interest in learning, promoting them to explore professional knowledge and skills, and enhancing the professional teaching effect. There are two kinds of VR glasses: the VR glasses with independent display and the split VR glasses that need to be embedded in the mobile phone

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