Abstract

The present work aims to study the influence of virtual reality (VR) technology on the teaching and curriculum of preschool physical education in colleges and universities and establish a virtual teaching model suitable for the college teaching system. The classroom teaching situation of using VR technology in physical training of preschool education major direction in colleges and universities is investigated using the questionnaire survey and teaching experiment. Firstly, the feasibility of applying VR technology to teaching is proved by analyzing the relevant education theories. Secondly, the experimental research method is designed to verify the application effect of VR technology in teaching behavior. Finally, the collected data is sorted out to judge the method's feasibility. The experimental results demonstrate that 88.0% of the respondents are curious about the application of VR, and 88.6% of the respondents can accept the application of VR in sports dance teaching. Besides, 89.1% claimed that VR technology could enhance students' understanding of knowledge, and 93.0% thought that VR applications would not interfere with teachers' explanations. In addition, 80.0% thought that virtual teaching could stimulate students' interest in learning, 75.0% said that VR application could attract students' attention, and 63.0% believed that VR application could improve learning efficiency. The preliminary investigation suggests that introducing VR technology can reduce the work intensity of teachers, and the students participating in the survey are optimistic about the application of VR technology in preschool physical education. The formal test based on a t-test indicates that the average score of the experimental group is 3.18 points higher than that of the control group, and there are significant differences in technology between the control group and the experimental group. VR technology can improve students' technical level, enhance self-confidence, and improve students' grades. To sum up, this study provides a reference for developing virtual teaching mode and applying VR technology to physical education.

Highlights

  • It is easy for multimedia technology to cause students to be in a passive state and teachers to rely too much on multimedia courseware. erefore, the inevitable teaching development is promoting the transformation of teaching methods and curriculum, from multimedia to two-dimensional and threedimensional education, and to virtual teaching

  • Virtual reality (VR) technology first rose in the 1960s, covering many technical categories such as image, multimedia, and simulation technology, which can construct a Computational Intelligence and Neuroscience computer simulation system. erefore, VR technology has been applied in many fields [3, 4]

  • Literature research, expert interview, and questionnaire survey are adopted to analyze the impact of VR technology on physical training teaching in a college to study the application effect of VR technology in the classroom. e experimental results show that all the research hypotheses are valid. e t-test results of the two groups of students demonstrate that the primary data of the two groups have no significant difference in physique

Read more

Summary

Introduction

Textbooks and blackboards are standard traditional teaching aids in colleges and universities and the basis of teaching [1, 2]. Education and teaching activities are information exchange processes between students and teachers mediated by certain media. Utilizing multimedia tools such as video, image, and animation in the classroom optimizes the teaching process and enriches the learning materials. The traditional teaching model and curriculum influence these novel teaching methods, impede multimedia and other modern equipment in the classroom, and hinder students’ subjective initiative. Erefore, the inevitable teaching development is promoting the transformation of teaching methods and curriculum, from multimedia to two-dimensional and threedimensional education, and to virtual teaching. Human-computer interaction indicates that participating users can get corresponding feedback in the virtual world [7, 8]. Human-computer interaction indicates that participating users can get corresponding feedback in the virtual world [7, 8]. rough the effective simulation of the natural world, VR technology can provide sufficient imagination environment and space for participating users [9]

Results
Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.