Abstract

In recent years, 3D computer graphics (3DCG) technology has been applied in various fields such as AR technology, VR technology, movies, games, and virtual fitting of clothes. Among them, there is the problem of contact between clothing and other objects (such as the body). In this paper, we focus on that problem. Since this research is part of the development of CAD for the design of hula costumes, and since we assume that the users of the CAD will have PCs with not very high performance, we took an approach that does not require a large amount of computation. As a representation of the cloth, we used a mass-spring model in which springs and mass points are connected in a grid. We also compared how the three methods of calculating position and velocity, Euler method, FB Euler method, and Runge-Kutta method, affect the simulation results.

Highlights

  • The gravity applied to the mass point i is expressed by the following equation fgravity = mi g where mi is the mass on the mass point i and g is the acceleration of gravity

  • The resistance force is expressed by the following equation, where vi is the velocity of the mass point i and is the resistance coefficient

  • Since the results of this study showed the most ideal results when the FB Euler method was used as the calculation method for position and velocity, we would like to use the FB Euler method as the calculation method to improve our study

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Summary

INTRODUCTION

Revised Manuscript received on September 08, 2021.

RESEACH BACKGROUND
MASS-SPRING MODEL
COLLISION DETECTION BETWEEN BODY AND MASS POINT
AND DISCUSSION
CALCULATION OF POST-COLLISION BEHAVIOR
VIII. CONCLUSION

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