Abstract

In recent years, with the continuous development of information technology, information-based hybrid teaching method is accelerating into the classroom. As a link between two-dimensional (2D) books and three-dimensional (3D) entities, 3D models and 3D animations, Augmented Reality (AR) technology is playing an unparalleled advantage in the construction of informatization teaching materials. Because of the need for abstract spatial imagination to understand spatial structure and geometry knowledge, graphics course has always been difficult for some students, and some students’ interest in learning is relatively low. The application of AR technology in the creation and compilation of graphics teaching materials can solve this problem. The creation and compilation of Graphics Textbook Based on AR technology needs the cooperation of cartographers, software technicians and publishing editors. The content creation team composed by the teachers of cartography course is the knowledge-based main body of the drawing textbook production based on AR technology; the technology company, as the software support team, is the technical main body of the drawing textbook production based on AR technology; the publishing editor is responsible for the organization and implementation of the new form of teaching material, and is the organizational main body of drawing textbook production based on AR technology. AR technology enhances the 3D presentation of the content of the teaching material, interesting animation demonstration, the deconstruction reappearance and rotation change of the 3D structure. It also strengthens the knowledge of the graphics textbook, improves the ease of learning, enhances the interest of learning, and helps students understand. The technical team develops the supporting app and presents the resources in the terminal equipment. The updating and maintenance of resource data need to be completed in the background database, and the sharing of resources plays an important role in promoting the integration of media, promotion and use of graphics teaching materials.

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