Abstract

Based on the observations of PJOK teachers at SMK Negeri 1 Jember, it was found that there were still students who were not serious in following the material given. Students tend to be modest in practicing the movements. Students tend to feel bored with the material presented by the teacher during learning activities. With these conditions, the teacher thinks to find a way to solve the problem. The purpose of this study is to know how the effect of using game modification to increase student motivation in grade 10 in PJOK subjects at SMK Negeri 1 Jember. The research design used was a one groub pretest-postest design with a population and a sample of the 10th grade students of SMK Negeri 1 Jember. The instrument in this study used a questionnaire and the data were analyzed using paired sample t-test. The results showed that the application of game modification to increase student motivation in PJOK subjects was 6.7%. Furthermore, in testing the hypothesis, the value of Siqnifikansi (2-tailded) is obtained, namely 0.000 less than 0.05, so it can be said that H0 is rejected and Ha is accepted. Based on the results of the hypothesis testing that has been carried out, it can be said that the use of game modification affects and increases the learning motivation of 10th grade students of SMK Negeri 1 Jember in learning PJOK.

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