Abstract
This research aims to enhance student participation and learning outcomes in the subject of Basic Design for 10th-grade students in class TB2 during the Covid-19 pandemic, utilizing online learning using flipbook instructional media. Initial observations revealed several challenges and issues during the learning process, particularly concerning students' interest and learning outcomes. It wasn't easy for students to transition from traditional in-person learning to online learning through the use of flipbook media. However, this learning medium presented a new experience for students, leading to a majority of them being intrigued by this method. Therefore, it's essential to conduct research to understand the impact of flipbook instructional media on improving student participation and learning outcomes, especially in the Basic Design subject for 10th-grade students in Class X TB2 at SMK Negeri 2 Purwakarta. The research methodology employed a Technological Pedagogical Content Knowledge (TPACK) approach, coupled with the Project-Based Learning model. The research focused on students of the Fashion Department in class X TB2. Data collection was carried out using evaluation methods through assessment questions and Learning Activity Worksheets (LKPD). The results of the pre-test conducted before the first learning cycle indicated that out of 35 students, none (0%) had a comprehensive understanding of the Basic Design materials, 25% of students had a satisfactory understanding, and 75% had not yet achieved mastery. After the second cycle, the results showed an improvement in the mastery of Basic Fashion Design materials among the 35 students.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Indonesian Journal of Education and Social Sciences
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.