Abstract
The Covid-19 pandemic has had an impact on all sectors, including the world of education. Learning that has been carried out using traditional methods such as books has turned to virtual media such as zoom, google meet, and social media.This makes students less interested and feels bored. increase motivation and interest in learning to make gamification related to renewable energy as an effort to socialize energy savings. This study uses a participatory design method that involves teachers and students in data collection. This method is proven to help provide outstanding results in building alternative applications as gamification learning media that can attract interest and motivation to learn for students, especially junior high school students.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.