Abstract

Background: Game-based training (GBT) is a holistic method for improving performance in team sports. Task constraints and design parameters can affect training effectiveness. The evidence on how small-sided game (SSG) design in rugby union (RU) influences outcome variables is lagging. No study has investigated the contemporary SSG practices of RU practitioners in different performance contexts. Methods An anonymous online survey with twenty-four questions was distributed to RU training staff six times worldwide in one year through multiple e-platforms. A frequency analysis was used to assess responses and contrast it with the literature. Results: 115 surveys were recorded. The dominant characteristics were >5 y experience (66% of respondents), head coach position (53%), New Zealand-based (77%), coaching male players (69%) on the local/school level (68%). Higher-level practitioners applied larger SSG formats with shorter duration, using more extreme pitch sizes and less tackling, for conditioning purposes primarily. Lower-level practitioners targeted fun and technique. Smaller game formats and tackling were used more in male and youth players, and on the lower levels. Further observed differences relate to practitioner role, experience, and geographical location. Conclusion: Practitioners design SSG differently depending on their coaching background, target population, competition level, and geographical location. Practitioner education on GBT would optimise RU training practice. This study provides performance-contextual insights.

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