Abstract
ABSTRACT The purpose of this study was to compare the peak periods (1- to 6-minute epochs) for three different training methods (game-based training – GBT; small-sided games – SSG; and conditioning training – CT) in elite male rugby union (RU) players. The peak movement (m·min−1) and impact (impact·min−1) characteristics of 42 players during in-season training were assessed. When comparing between training methods, SSG drills produced the greatest peak movement characteristics for all time epochs (1-minute average peak periods – SSG 195 m·min−1, GBT 160 m·min−1, and CT 144 m·min−1). The peak impact characteristics performed during training were 1–2 impact·min−1 for a 1-minute period and then decreased as the time period increased for all training methods. The greatest distribution of training time occurred at 30–39% (SSG and CT) and 40–49% (GBT) of peak movement intensity, with less than 5% of training performed at or above 80% peak intensity across all drill types. Findings from the current study show that the peak movement periods (m·min−1) in RU training from all three training methods match or exceed those which are previously reported in peak gameplay, yet their ability to replicate peak impact characteristics is questionable.
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