Abstract
This is the third paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with such consultants. Due to the regional focus on Central and Eastern Europe, the survey includes respondents who worked for game studios in Poland, Czechia, Slovakia, Ukraine, Belarus, and Serbia. This paper collects expectations and recommendations for competence building in historical game consultancy. This includes recommended tools, methods, and skills, as well as hindsight advice based on professional experience. Finally, the paper discusses curricular suggestions for a formal course in histgameconsultancy for students of history.
Published Version
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