Abstract
A visual search is implemented when the eye moves to find a target symbol amongst many other symbols (distractors). The efficiency of a visual search is described by Hick's law, which shows that the search time increases logarithmically as the number of symbols increases. In this paper, the efficiency of visual search was analyzed from the perspective of the network features of a conceptual ‘unobservable’ gaze position network superimposed on a monitor screen filled with many symbols (search array board). We assume that the gaze position does not move freely around the search array board, but rather moves in a way restricted to the unobservable gaze position network. First, we statistically verified that the artificial gaze position network designed from the data of visual search experiments have small-world features, and depends on the ratio of the saccades. Second, by implementing gaze step simulations on such small-world networks, we statistically verified that the simulation search times were close to those obtained from the experiments and also to the minimum search times. Thus, this study suggests that an efficient visual search can be explained by a small-world architecture hidden in the unobservable gaze position network and thus has to be artificially designed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.