Abstract
This study designed an arm-swinging somatosensory game for physically uncoordinated personnel, which realized the movement attitude acquisition, data transmission, and motion-driven game character movement. The measurement results show that in the range of 0.3g to 0.5g, the probability distribution of the ordinary person is twice or more the accuracy of the limb dissonance in the face of the same action, which proves that the game has the ability to detect and measure the reaction speed of the person. It can be used as a standard for rehabilitation levels. In addition, the game calculates relative data of the acceleration and uses which to stimulate the movement of the game character, which relaxed the threshold. Therefore, it can stimulate participation interest and promote rehabilitation.
Published Version
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