Abstract
In the context of computer games, especially FPS games, which are popular in the world today, famous FPS games, such as Apex, give people a lot of fun, and at the same time, the popularity of the game also brings good economic profits to the game company. The most critical condition for a game to be loved is that the game design is reasonable; this design will cover all aspects of the game and ultimately win the recognition of players. On this premise, it's important to explore the design of FPS games and how they can be enjoyed by players of all levels. This paper analyzes the influence of various design factors in FPS games on players of different levels. The paper demonstrates the pros and cons behind the game's gameplay, character or weapon design through a horizontal comparison, and combines it with relevant literature to prove this point. It may help games analyze the elements and design strategies that make it easier to retain players of all levels. The conclusion is that gameplay design, character characterization, and skill & weapon design are all important factors that influence players, while balance is also important.
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