Abstract

This article examines the symbolic and discursive effects of the “final boss” trope in speculative and fantasy games. In contrast to our own world, the rulers, kings, and presidents of speculative games are often the most powerful individuals personally or physically, not just systemically. I employ political theorists Claude Lefort and Eric Santner to argue that the utilization of this trope allows audiences to safely engage with tensions and uncomfortable affects which are inherent to life in a democracy. Fighting bosses which are both monarch and the most powerful of their faction allows audiences to smooth frustrations with the symbolic and discursive chaos which often pervades democratic life. I examine one boss, Godrick the Grafted of Elden Ring, as a particularly fascinating example of this dynamic. I employ close readings of character dialogue and design to argue that such games serve a more concretized political function than scholars have identified.

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