Abstract

The loading interface of game scene is an essential part of the game. From the perspective of the development of the game loading interface and the player's experience of the game based on the Game Flow model, Ratchet & Clank: Rift Apart was taken as a research sample, the loading interface of scene conversion was taken as the object, the type of scene transition loading interface and the mode characteristics of different game loading interfaces were analyzed, the type and principle model of the scene transition loading interface was further analyzed in the study.

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