Abstract

Abstract This study was accomplished to examine the relationship between the videogame player's perceived congruity and intention to game use, and to investigate the mediating effect of emotion as the psychological factor. Games for the research subject are confined to single player games on console or PC not online or mobile games to rule out human interaction. The results proposed that self and functional congruity have positive impact on intention to game use, and emotion is in the mediating effect of these relationships. Based on the results of the analysis, game producers have some implications for the game which is appropriate for the quality, the gamer's image, and the emotional aspect. Key Words : Videogame, Self congruity, Functional congruity, Emotion, Intention to use * 이 논문은 2013년도 한국교통대학교 교내학술연구비의 지원을 받아 수행한 연구임Received 28 August 2014, Revised 29 September 2014Accepted 20 November 2014Corresponding Author: Myeong-Sung Yim(Sahmyook University) Email: msyim@syu.ac.krⒸ The Society of Digital Policy & Management. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is ISSN: 1738-1916 properly cited.

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