Abstract

Advances in science and technology have brought about great changes in music creation and performance, and in particular, interactive computer music provides new approaches to creators and receivers. The purpose of this study is to analyze the characteristics and applications of two sampling models for an in-depth understanding of the creation and performance of interactive computer music. As a research method, a new classification method based on a sampling model is proposed through a literature review of existing classification methods by Robert Rowe, Todd Winkler, etc. Through a comparative analysis and characteristics of the two models, focusing on the preset sampling model and the real-time sampling model, we examine how the two sampling models affect the creation and expression of interactive computer music. This study provides an interpretation of the possibilities and applications of interactive computer music, and is expected to contribute to research and practice in this field.

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