Abstract

The purpose of this study is to investigate the impact of digital storytelling activities using digital tools (Metaverse, Blender, PPT) in a university-required general education course, A.C.T. (Action, Communication, Teamwork), on learners' happiness and learning motivation. The study involved 90 learners who took the A.C.T. course in the first semester of 2022 at a C university in the Seoul metropolitan area. Happiness and learning motivation were analyzed using pre-post tests and paired-samples t-tests. The analysis results revealed that both happiness and learning motivation significantly improved in the post-test compared to the pre-test. Therefore, it can be concluded that digital storytelling activities using digital tools have an impact on learners' happiness and learning motivation. Based on these findings, this study aims to provide implications and foundational data for the educational utilization and effective application of digital tools in teaching.

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