Abstract

The purpose of this study is to suggest a design direction for the digital media conversion process of classical literature learners and to explore ways to apply gamification project activities using a writing workshop model to the field. This process studies what should be considered in the conversion class design and how it can be realized. In this article, designing a digital media conversion class for classical literature, teachers intend learners to focus on where they feel interested or concerned. In addition, Utilizing writing workshops and the gamification process in conversion class were discussed. Meanwhile, a project activity was designed to realize this, and based on this, the media conversion of classical literature contents was realized by dividing the planning stage, the scenario writing stage, the production and demonstration stage, the debugging stage, the publishing stage, and the organizing activity stage.

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