Abstract
The presented work reflects the process of programming game and interactive practices within the framework of the festive presentation. There are points of contact between psychological gaming practices and the theory of directing theatrical performances and holidays and the pairing of various functions of the game with the theory of conflict construction as the basis of action. The mechanisms and algorithms found make it possible to recreate the entire process of creating a festive game performance within the framework of a scientific approach.
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More From: Vestnik of Saint Petersburg State University of Culture
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