Abstract

The paper considers an educational information system built based on gamification and game technologies, expanding the possibilities of supporting the educational process. A classification was proposed, and the main features of information training systems were presented. An educational information system model was developed to support the educational process based on the gamification method. It was shown that many factors included in the education information system contribute to the enhancement of efficiency of such systems. A comparison of the gamification method with other gaming techniques was given. A training simulator was developed to consolidate theoretical knowledge and form practical skills and abilities for trainees in the oil and gas equipment and electric power engineering

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