Some locomotor tasks involve steering at high speeds through multiple waypoints within cluttered environments. Although in principle actors could treat each individual waypoint in isolation, skillful performance would seem to require them to adapt their trajectory to the most immediate waypoint in anticipation of subsequent waypoints. To date, there have been few studies of such behavior, and the evidence that does exist is inconclusive about whether steering is affected by multiple future waypoints. The present study was designed to address the need for a clearer understanding of how humans adapt their steering movements in anticipation of future goals. Subjects performed a simulated drone flying task in a forest-like virtual environment that was presented on a monitor while their eye movements were tracked. They were instructed to steer through a series of gates while the distance at which gates first became visible (i.e., lookahead distance) was manipulated between trials. When gates became visible at least 1-1/2 segments in advance, subjects successfully flew through a high percentage of gates, rarely collided with obstacles, and maintained a consistent speed. They also approached the most immediate gate in a way that depended on the angular position of the subsequent gate. However, when the lookahead distance was less than 1-1/2 segments, subjects followed longer paths and flew at slower, more variable speeds. The findings demonstrate that the control of steering through multiple waypoints does indeed depend on information from beyond the most immediate waypoint. Discussion focuses on the possible control strategies for steering through multiple waypoints.
Read full abstract