Longest edge (nested) algorithms for triangulation refinement in two dimensions are able to produce hierarchies of quality and nested irregular triangulations as needed both for adaptive finite element methods and for multigrid methods for PDEs. In addition, right-triangle bintree triangulations are multiresolution algorithms used for terrain modeling and real time visualization of terrain applications. These algorithms are based on the properties of the consecutive bisection of a triangle by the median of the longest edge, and can be formulated in terms of the longest edge propagation path (Lepp) and terminal edge concepts, which implies the use of very local refinement operations over fully conforming meshes (where the intersection of pairs of neighbor triangles is either a common edge or a common vertex). In this paper we review the Lepp-bisection algorithms, their properties and applications. To the end we use recent simpler and stronger results on the complexity aspects of the bisection method and its geometrical properties. We discuss and analyze the computational costs of the algorithms. The generalization of the algorithms to 3-dimensions is also discussed. Applications of these methods are presented: for serial and parallel view dependent level of detail terrain rendering, and for the parallel refinement of tetrahedral meshes.
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