Graph convolution networks (GCNs) have been widely used and achieved fruitful progress in the skeleton-based action recognition task. In GCNs, node interaction modeling dominates the context aggregation and, therefore, is crucial for a graph-based convolution kernel to extract representative features. In this article, we introduce a closer look at a powerful graph convolution formulation to capture rich movement patterns from these skeleton-based graphs. Specifically, we propose a novel heterogeneous graph convolution (HetGCN) that can be considered as the middle ground between the extremes of (2 + 1)-D and 3-D graph convolution. The core observation of HetGCN is that multiple information flows are jointly intertwined in a 3-D convolution kernel, including spatial, temporal, and spatial-temporal cues. Since spatial and temporal information flows characterize different cues for action recognition, HetGCN first dynamically analyzes pairwise interactions between each node and its cross-space-time neighbors and then encourages heterogeneous context aggregation among them. Considering the HetGCN as a generic convolution formulation, we further develop it into two specific instantiations (i.e., intra-scale and inter-scale HetGCN) that significantly facilitate cross-space-time and cross-scale learning on skeleton graphs. By integrating these modules, we propose a strong human action recognition system that outperforms state-of-the-art methods with the accuracy of 93.1% on NTU-60 cross-subject (X-Sub) benchmark, 88.9% on NTU-120 X-Sub benchmark, and 38.4% on kinetics skeleton.
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