ABSTRACT This paper examines the philosophical discourse surrounding the role of models in bioinspired disciplines, focusing on biorobotics as a case study. I address the ongoing debate on the distinctions between ‘model of’ and ‘model for’ within the context of biomimetics, a field that seeks inspiration from nature to address different scientific and technological goals. I will develop the argument that in biorobotics it is quite impossible to indicate what a model per se is. Instead, a bio-inspired model, such as a robot, can be seen as a ‘model for’ or a ‘model of’, depending on the epistemic activity and scientific and technological game (in the sense of Wittgenstein) this is part of. By doing so, I contribute to the broader discussion on modelling practices as well as to exploring the epistemology of biomimetics. First, I outline biomimetics’ peculiarities and address mimetic symmetry, the challenge of integrating bio-inspired technologies into biological systems. Second, I recall the distinction between ‘model for’ and ‘model of’. Third, I examine biorobotics’ modelling practices. Fourth, I explore the interconnection of ‘model for’ and ‘model of’ in biorobotics. Fifth, using the notion of technological game (Wittgenstein) and epistemic actions (Chang), I investigate reconsider the mimetic asymmetry problem.
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