"Algorithmization and programming" is an important content line of the school informatics course. However, many students have difficulty learning it due to insufficient development of abstract thinking and lack of practical experience in programming. The visual programming language Scratch can become a propaedeutic tool for studying this content line, allowing one to overcome these difficulties and make the study of programming more accessible and interesting for schoolchildren.The article presents examples of tasks to be performed in the visualized programming environment Scratch, which are offered to students of the VI—VIII grades of schools in Belarus to master the content line "Fundamentals of algorithmization and programming" of the academic subject "Informatics". Each task is presented at three levels: reproductive, productive and creative.The material will be useful to informatics teachers working with students who find it difficult to master the concepts of algorithmization and programming using text-based programming languages (Pascal, Python, C++, etc.).