Auralization, the process of rendering audible the sound field in a simulated space, is a useful tool in the design of acoustically sensitive spaces. The auralization depends on the calculation of an impulse response between a source and a receiver which have certain directional behavior. Many auralizations created to date have used omnidirectional sources; the effects of source directivity on auralizations is a relatively unexplored area. To examine if and how the directivity of a sound source affects the acoustical results obtained from a room, we used directivity data for three sources in a room acoustic modeling program called Odeon. The three sources are: violin, piano, and human voice. The results from using directional data are compared to those obtained using omnidirectional source behavior, both through objective measure calculations and subjective listening tests.