ECG is a highly practical discipline, not only requires students to have a solid theoreti-cal foundation, but also requires them to have a wealth of clinical practice (graph reading) capacity. This study aims to improve the students' ability of reading ECG, and introduces the game logic and mechanism, to design and implement the educational games APP. The structure of this APP includes learning module, test module, and evaluation and feedback module, which can realize the three functions of independent inquiry, cooperation plus communication, and test challenge. By the development and application of this kind of inquiry medical education game on the mobile terminal, we can provide learners with adaptive, fragmented, and game-based mobile learning environment. Key words: Application; Educational game; Gamification; Electrocardiogram; Recognize map capacity
Read full abstract